Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Por um escritor misterioso
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3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Do you think GZDoom should have texture filtering on by default
Create your own Doom Levels
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Do you think GZDoom should have texture filtering on by default
Do you think GZDoom should have texture filtering on by default
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Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default
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