graphics - Why do we need texture filtering (bi-linear, trilinear, anisotropy) - Stack Overflow
Por um escritor misterioso
Descrição
Maybe my understand about how texture mapping is implemented is wrong. I recently built a 3D engine purely in Java (I know I have a lot of time on my hand) and I finished the texture mapping part.
Anisotropic filtering - Wikipedia
Implementing an anisotropic texture filter - ScienceDirect
3D Rendering, PDF, 3 D Computer Graphics
ATI RADEON 9500 64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0: Part 2 - New Synthetic Tests for DX9
ATI RADEON 9500 64MB, 9500 128MB, 9500 PRO, 9700 and 9700 PRO in DirectX 9.0: Part 2 - New Synthetic Tests for DX9
Chapter 8. Summed-Area Variance Shadow Maps
SWTOR and Graphics – Part 1
Direct3D 11.3 Functional Specification
Slide View : Computer Graphics : 15-462/662 Fall 2015
unity game engine - Road texture is blurry when the camera is far away - Stack Overflow
Applying Sampling Theory To Real-Time Graphics – The Danger Zone
de
por adulto (o preço varia de acordo com o tamanho do grupo)