Game Telemetry with DNA Tracking on Assassin's Creed
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Descrição
A series of three articles reprinted from the now defunct Ubi Engine Room Blog, covering some examples of how telemetry is used at Ubisoft as part of their user research efforts.
Game Telemetry with DNA Tracking on Assassin's Creed
Examples of posters used in the second study. (a) Interactive
A Crash Course in Live Service Games
Game Theory: How Assassin's Creed Predicted the Future of Science
Performance Over Fidelity: How to See Your Frames Per Second (FPS
Completionist - Assassin's Creed 3 Guide - IGN
Game Telemetry with DNA Tracking on Assassin's Creed
Through Space and Time: Spatio-Temporal Visualization of MOBA
Track Attack Assetto Corsa Telemetry Support in v114
A Crash Course in Live Service Games
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