Sharper Mipmapping using Shader Based Supersampling, by Ben Golus
Por um escritor misterioso
Descrição
Mipmapping is ubiquitous in real time rendering, but has limitations. This article is going to go into what mipmapping is, how it’s used, and how it can be made better. Warning: this page has about…
Distinctive Derivative Differences, by Ben Golus
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calepin/Graphics/Graphics.md at main · mems/calepin · GitHub
Ben Golus – Medium
GitHub - indiesoftby/defold-sharp-sprite: Rotated Grid Super
Bart Wronski Technology, programming, art, machine learning
Bart Wronski Technology, programming, art, machine learning
WebGL Mipmap Explainer
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Distinctive Derivative Differences, by Ben Golus
Generating Perfect Normal Maps for Unity (and Other Programs)
Normal Mapping for a Triplanar Shader, by Ben Golus
Bart Wronski Technology, programming, art, machine learning
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