PDF) To use virtual gamification through the wordwall platform in high school for understanding genetics and its relation to cancer
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E Book Extended Abstract I-iDeA 2018, PDF, Plastic
Systems, Free Full-Text
Informatics, Free Full-Text
PDF) The Use of Wordwall in Vocabulary Selection in Narrative Texts of Students in Class VII-1 SMP Palangka Raya
Gamification in Behavioral Science - Engaging Online Research
Virtual reality and gamification in marketing higher education: a review and research agenda
World of Better Learning Cambridge University Press
Vol. 29 No. 05 (2020): Vol. 29 No. 05 (2020) International Journal of Advanced Science and Technology
PDF) Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference
Frontiers Gamification as a neuroergonomic approach to improving interpersonal situational awareness in cyber defense
PDF) Gamification Model for Virtual Team Collaborative Learning via Cloud Technology
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