Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts

Por um escritor misterioso

Descrição

Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case studies taken from a variety of international contexts.
Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts
Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
Concept map (Source: Developed for this study).
Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
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Playing Games in the School Library: Developing Game-Based Lessons and  Using Gamification Concepts
12 Game based learning platforms to gamify training
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