Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”

Por um escritor misterioso

Descrição

Jay Armstrong, director of game design at Massive Monster, has opened up about Cult of the Lamb, a whimsical roguelike / cult management sim. We discussed the game’s development, creating the concept of running a cult, and the importance of iteration in providing players with a unique experience.
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You  have to be fast and not get attached to an idea”
Cult of the Lamb или экскурс по созданию своей секты
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You  have to be fast and not get attached to an idea”
interview Game World Observer
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You  have to be fast and not get attached to an idea”
Game World Observer
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You  have to be fast and not get attached to an idea”
interview Game World Observer
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You  have to be fast and not get attached to an idea”
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You have to be fast and not get attached to an idea”
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You  have to be fast and not get attached to an idea”
Game World Observer
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You  have to be fast and not get attached to an idea”
Cult of the Lamb или экскурс по созданию своей секты
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You  have to be fast and not get attached to an idea”
Game World Observer
Massive Monster on Cult of the Lamb, juggling genres, and iteration: “You  have to be fast and not get attached to an idea”
Cult of the Lamb Game World Observer
de por adulto (o preço varia de acordo com o tamanho do grupo)