Xbox MB system memory IBM 3-way symmetric core processor ATI GPU with embedded EDRAM 12x DVD Optional Hard disk. - ppt download
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The Xbox 360 GPU 10 MB embedded DRAM (EDRAM) for extremely high-bandwidth render targets Alpha blending, Z testing, multisample antialiasing are all free (even when combined) Hierarchical Z logic and dedicated memory for early Z/stencil rejection GPU is also the memory hub for the whole system 22.4 GB/sec to/from system memory
Shaders Two options for writing shaders HLSL (with Xbox 360 extensions) GPU microcode (specific to the Xbox 360 GPU, similar to assembly but direct to hardware) Recommendation: Use HLSL Easy to write and maintain Replace individual shaders with microcode if performance analysis warrants it
Shaders Two options for writing shaders HLSL (with Xbox 360 extensions) GPU microcode (specific to the Xbox 360 GPU, similar to assembly but direct to hardware) Recommendation: Use HLSL Easy to write and maintain Replace individual shaders with microcode if performance analysis warrants it
Shared Memory Communications-Direct Memory Access (SMC-D) Overview
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Xbox MB system memory IBM 3-way symmetric core processor ATI GPU with embedded EDRAM 12x DVD Optional Hard disk. - ppt download
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Modern GPU Architecture, PDF, Shader
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Hi Guys ! I need help about Dynamic and Dedicated memory for my GPU
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