GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub
Por um escritor misterioso
Descrição
We know it's wrong and we're not sure how to fix it, but let's at least gather some data. #2009 adds statistics. Some games I know about: Sword Art Online (runs slow even at 60 vps / fast forwarded): 11-12 million cycles per frame 99.282
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Error boot after nvidia update : Stuck on reached target graphical
![GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub](https://user-images.githubusercontent.com/69386747/227467236-ec4bb8fd-9398-4954-a704-c3ea8d2278f3.png)
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GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
![GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp · GitHub](https://i.ytimg.com/vi/u9zLqodRuYA/maxresdefault.jpg)
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Inaccurate GU emulation? · Issue #11710 · hrydgard/ppsspp · GitHub
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