9.2 Serious games and gamification – Teaching in a Digital Age

Por um escritor misterioso

Descrição

9.2 Serious games and gamification – Teaching in a Digital Age
Serious game design model for language learning in the cultural context
9.2 Serious games and gamification – Teaching in a Digital Age
Gamification
9.2 Serious games and gamification – Teaching in a Digital Age
Gamification in e-learning – Gamification in education
9.2 Serious games and gamification – Teaching in a Digital Age
9.3 Virtual and augmented reality – Teaching in a Digital Age: Third Edition – General
9.2 Serious games and gamification – Teaching in a Digital Age
Serious game - EduTech Wiki
9.2 Serious games and gamification – Teaching in a Digital Age
Factors Affecting Game-Based Learning Experience: The Case of Serious Games
9.2 Serious games and gamification – Teaching in a Digital Age
Healthcare Gamification Market Share & Growth Report by 2031
9.2 Serious games and gamification – Teaching in a Digital Age
8.5 Computing – Teaching in a Digital Age: Third Edition – General
9.2 Serious games and gamification – Teaching in a Digital Age
Learning Experience Journey Using Gamification & Serious Games - Ahmed Hossam, Gamification Consultant, Gamfed/Gampact
9.2 Serious games and gamification – Teaching in a Digital Age
How Fun Overcame Fear: The Gamification of a Graduate-Level Statistics Course - Mai P. Trinh, Robert J. Chico, Rachel M. Reed, 2023
9.2 Serious games and gamification – Teaching in a Digital Age
Serious game design model for language learning in the cultural context
9.2 Serious games and gamification – Teaching in a Digital Age
Teaching in a Digital Age: Third Edition – General – Simple Book Publishing
9.2 Serious games and gamification – Teaching in a Digital Age
Computers, Free Full-Text
9.2 Serious games and gamification – Teaching in a Digital Age
9.2 Serious games and gamification – Teaching in a Digital Age: Third Edition – General
de por adulto (o preço varia de acordo com o tamanho do grupo)