9.2 Serious games and gamification – Teaching in a Digital Age
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Serious game design model for language learning in the cultural context
Gamification
Gamification in e-learning – Gamification in education
9.3 Virtual and augmented reality – Teaching in a Digital Age: Third Edition – General
Serious game - EduTech Wiki
Factors Affecting Game-Based Learning Experience: The Case of Serious Games
Healthcare Gamification Market Share & Growth Report by 2031
8.5 Computing – Teaching in a Digital Age: Third Edition – General
Learning Experience Journey Using Gamification & Serious Games - Ahmed Hossam, Gamification Consultant, Gamfed/Gampact
How Fun Overcame Fear: The Gamification of a Graduate-Level Statistics Course - Mai P. Trinh, Robert J. Chico, Rachel M. Reed, 2023
Serious game design model for language learning in the cultural context
Teaching in a Digital Age: Third Edition – General – Simple Book Publishing
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9.2 Serious games and gamification – Teaching in a Digital Age: Third Edition – General
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