TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub

Por um escritor misterioso

Descrição

Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Ryujinx crashes when going to certain zones [TOTK] · Issue #5962
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Stuck on Loading Data · Issue #87 · Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Sending >1G from Charlie to Bob fails · Issue #432 · polkadot-js
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
So i recently got yuzu to emulate totk, but i have this problem
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Graphics rendering problem on TOTK : r/yuzu
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
How to fix the 'Shaders Optimization Stuck' bug in MW2
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Sending >1G from Charlie to Bob fails · Issue #432 · polkadot-js
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
So i recently got yuzu to emulate totk, but i have this problem
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
TOTK Shaders always get stuck around 5280/23245 · Issue #69
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
How to Fix: Modern Warfare 2 Shaders Optimization Stuck Every time
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
How to Fix: Modern Warfare 2 Shaders Optimization Stuck Every time
TOTK Shaders always get stuck around 5280/23245 · Issue #69 ·  Ecks1337/RyuSAK · GitHub
Ryujinx crashes everytime I launch TOTK, this is what I get. Just
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