Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu · GitHub

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Descrição

When Breath of the Wild is played using Vulkan on an Intel GPU, a large, rectangular region in front of Link is always rendered with a shadow, even though there is nothing in the game world causing that region to be shadowed. The region
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
State of Linux (Cont) · Issue #107 · cemu-project/Cemu · GitHub
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
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Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
Now Breath of the Wild has Ultrawide support on Cemu (fixes for
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
BOTW] Shadow/reflection problem : r/cemu
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
Zelda: Breath of the Wild [CEMU] + RT
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
CEMU 1.11B BotW Shadow Issue/bug
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
State of Linux (Cont) · Issue #107 · cemu-project/Cemu · GitHub
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
GitHub - cemu-project/cemu_graphic_packs: Community Graphic Packs
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
The Legend of Zelda: Breath of the Wild [ALZ#01] · Issue #38
Breath of the Wild: camera shadow on Intel · Issue #597 · cemu-project/Cemu  · GitHub
Cemu 1.7.5 Breath of the Wild Compendium Fix
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