Shadow the Hedgehog - IGN
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Like many of our readers, I figured that Shadow the Hedgehog was going to be SEGA's answer to Sony's popular Ratchet and Clank series. That it would be a combination of shooting and exploration with maybe a couple of multiplayer elements thrown in for good measure. Perhaps there'd even be a mini-game or racing segment or two. Despite how cool those possibilities may sound to some of you, though, I was a little concerned that the game might stray away from what has always made the Sonic franchise so successful in the first place -- a strong platform-based level design and an incredible sense of speed. But that's why I was so interested in attending the special demo of an early build of Shadow to begin with: to see if my fears were justified or if I was just being paranoid.
Like many of our readers, I figured that Shadow the Hedgehog was going to be SEGA's answer to Sony's popular Ratchet and Clank series. That it would be a combination of shooting and exploration with maybe a couple of multiplayer elements thrown in for good measure. Perhaps there'd even be a mini-game or racing segment or two. Despite how cool those possibilities may sound to some of you, though, I was a little concerned that the game might stray away from what has always made the Sonic franchise so successful in the first place -- a strong platform-based level design and an incredible sense of speed. But that's why I was so interested in attending the special demo of an early build of Shadow to begin with: to see if my fears were justified or if I was just being paranoid.
Like many of our readers, I figured that Shadow the Hedgehog was going to be SEGA's answer to Sony's popular Ratchet and Clank series. That it would be a combination of shooting and exploration with maybe a couple of multiplayer elements thrown in for good measure. Perhaps there'd even be a mini-game or racing segment or two. Despite how cool those possibilities may sound to some of you, though, I was a little concerned that the game might stray away from what has always made the Sonic franchise so successful in the first place -- a strong platform-based level design and an incredible sense of speed. But that's why I was so interested in attending the special demo of an early build of Shadow to begin with: to see if my fears were justified or if I was just being paranoid.
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