5th Blog Post: Zelda, Shadow Mapping, Homework progress
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This week our lecture's went into detail about advanced effects that we can implement into our games. The primary focus being on Shadow Mapping. Shadow Mapping is super important in games, not only from a aesthetic purpose, but especially in terms of design. Without any form of Shadow Mapping the spatial relationship of our objects,…
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5th Blog Post: Zelda, Shadow Mapping, Homework progress
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