Mirror's Edge — DICE - We exist to push the boundaries of creative entertainment

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Descrição

A parkour-inspired action-adventure in first person was perhaps not the most expected title for a studio like DICE back in 2008! Mirror’s Edge was the beginning of a brave new IP, set in a not-too-distant future where all information is heavily monitored. In this dystopian setting, we first got to
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
DICE on X: The Art of Mirror's Edge Catalyst gives a look into the creation of the futuristic universe: / X
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
What Was So Special About Mirror's Edge (And So Wrong With Its Guns)
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
Battlefield developer DICE is totally giving up on games like Mirror's Edge
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
DICE Announces New Mirror's Edge Title
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
Mirror's Edge — DICE - We exist to push the boundaries of creative entertainment
The artwork Above it All is digitally created concept art for the game Mirror’s Edge by studio DICE.
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
Digital Above it All | Mirror's Edge | DICE
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
Mirror's Edge Catalyst — DICE - We exist to push the boundaries of creative entertainment
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
I'm thankful DICE had the creative freedom to make Mirrors Edge (and Catalyst) : r/patientgamers
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
Develop 100 - 2011 Edition by Develop - Issuu
Mirror's Edge — DICE - We exist to push the boundaries of creative  entertainment
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