Computer Graphics Introducing DirectX - ppt download
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Today’s Lecture Terminology A History DirectX Components DirectX 10,11 and 12 Overview of the Direct3D Pipeline Programming Direct3D – First Steps
First create a bare minimum Windows application. Need a window to render into (even for a full screen app) Initialise DirectX and point it at our window. This stage is fairly standard for all DX applications. Prepare some 3D geometry to render. Type in something simple (e.g. a single triangle or a cube) Or load geometry from a file (involves parsing) Send the geometry to DirectX. Set the minimum states to initialise the pipeline stages. Then render: a single call will now trigger the pipeline and process / draw our geometry.
First create a bare minimum Windows application. Need a window to render into (even for a full screen app) Initialise DirectX and point it at our window. This stage is fairly standard for all DX applications. Prepare some 3D geometry to render. Type in something simple (e.g. a single triangle or a cube) Or load geometry from a file (involves parsing) Send the geometry to DirectX. Set the minimum states to initialise the pipeline stages. Then render: a single call will now trigger the pipeline and process / draw our geometry.
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