Good Behavior: How Riot Games is Using Psychology to Stop Online
Por um escritor misterioso
Descrição
Gentle Readers, I don't know if any of you play League of Legends, a game I insist on calling "lol”, much to my older brother's chagrin. I'm sure that by now, though, you've at least heard of it. League is a MOBA (Multiplayer Online Battle Arena) published by Riot Games, wherein teams composed of five people choose characters with…
League of Legends Psychology Affect Player Abusive Behavior
Prosocial behavior in an online game community: an ethnographic study
Player Dynamics Design: Looking Behind the Curtain
Using Psychology to tackle toxic League of Legends players!, by Justin Wang, Psyc 406–2016
How to Improve Online Gaming Behaviour - Psychology and Video Games
Hate is No Game: Harassment and Positive Social Experiences in Online Games 2021
So Far, So Good: League of Legends Takes An Honorable Approach To Improving Player Behavior
For Science: The psychology of online gaming toxicity, fanpersonism, and gamer identity
Video Game Anxiety Is Real. Here's How to Manage It
New Study Reveals No Link Between Violent Video Games And Real Life Violence
The psychology of riots – and why it's never just mindless violence
How Riot Games' new team plans to curb trolling before it begins
How to Improve Online Gaming Behaviour - Psychology and Video Games
Can a Video Game Company Tame Toxic Behavior?
de
por adulto (o preço varia de acordo com o tamanho do grupo)