Texture of GUI node invisible in runtime/build, but visible in
Por um escritor misterioso
Descrição
In Editor I added two Box nodes with textures “alchemy/food_apple” and “gui/key” (for example): Problem is that when I run it or build it, the apple icon is not visible 😕 I checked layers (text is the top layer), clipping and every other possible issue, but can’t get that texture to show anything on the screen. There are more nodes with alchemy texture here, but none of them are visible in running app. The nodes are not rendered below either (I tried with just one node of this
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![Texture of GUI node invisible in runtime/build, but visible in](https://forum.defold.com/uploads/default/original/3X/e/2/e2fa09526f97b88cf1a266d187e16aa0e2c4fb3e.jpeg)
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![Texture of GUI node invisible in runtime/build, but visible in](https://ue-cdn.artstation.com/imgproxy/wYRItiJpf4WypU5jufKh-6YzCzjucaQOH9Kq5jKfXmg/filename:image30.png/resizing_type:fit/width:1920/height:1080/aHR0cHM6Ly9kMWl2N2RiNDR5aGd4bi5jbG91ZGZyb250Lm5ldC9pbWFnZXMvNmUzZjFhNDYtMWMyZC00YTBlLWE2NGUtMjg1NDRiMDE5ZjNmL2ltYWdlMzAucG5n)
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![Texture of GUI node invisible in runtime/build, but visible in](https://download.autodesk.com/global/docs/maya2013/en_us/images/comp_layeredtextureatt2.png)
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![Texture of GUI node invisible in runtime/build, but visible in](https://docs.unity.cn/2017.4/Documentation/uploads/Main/GraphicsSettings.png)
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