Designing a Soulslike. Differentiating the successes from the…, by Josh Bycer, SUPERJUMP

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I was playing through the newly-released Darksiders 3 recently and it occurred to me: developers continue to try to replicate From Software’s Dark Souls formula (in whole or in part) but they often…
Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
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Designing a Soulslike. Differentiating the successes from the
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Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
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Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
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Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
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Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
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Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
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Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
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Designing a Soulslike. Differentiating the successes from the…, by Josh  Bycer, SUPERJUMP
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