Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone

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The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
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