ArtStation - Tommy, Danilo Athayde

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Jul 10, 2020 - Tommy was one of my favorite characters in Part I ,and I had the honor of being responsible for him in Part II. It was a huge challenge, since we needed to go for a more realistic approach comparing to Part 1, but at the same time we needed to keep his facial features recognizable. Scans were used for his clothing, but not for his head. The final result is an effort from a lot of people, from concept to leads and directors, who has given me a lot of feedback. Gun and food container seen in these images were done by the prop team. Pose done by animation team. Sony SD was responsible for blend shapes. Outsource studios were a huge help when making all his outfits. Thanks shading artists (Lauren Garcia and Waylon Brinck) for all the support.
ArtStation - Tommy, Danilo Athayde
James Allison - St Charles, Missouri, United States
ArtStation - Tommy, Danilo Athayde
Taylor Duval - Visual Effects Artist - Naughty Dog
ArtStation - Tommy, Danilo Athayde
James Allison - St Charles, Missouri, United States
ArtStation - Tommy, Danilo Athayde
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ArtStation - Tommy, Danilo Athayde
ArtStation - Danilo Athayde
ArtStation - Tommy, Danilo Athayde
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ArtStation - Tommy, Danilo Athayde
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ArtStation - Tommy, Danilo Athayde
ArtStation - The Last of Us Part I: Tommy Jacket Cloth Dynamics
ArtStation - Tommy, Danilo Athayde
ArtStation - The Last of Us Part I - Tommy
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