Microsoft Announces DirectX 12 Ultimate: A New Standard for Next

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Ray Tracing, Mesh Shading, Sampler Feedback and Variable Rate Shading, features supported since 2018 on GeForce RTX graphics cards, coming to Microsoft’s DirectX 12 Ultimate API, their new standard for next-gen games.
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
DirectX 12 Ultimate brings Xbox Series X features to PC gaming
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
AMD RDNA 2 GPUs to Support the DirectX 12 Ultimate API
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft's DirectX 12 Ultimate unifies graphics tech for PC
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
How is DirectX 12 Different From 11?
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
DirectX 12 Agility SDK enables new graphics features without an OS
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Expanding DirectX 12: Microsoft Announces DirectX Raytracing
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Introducing DIRECTX 12 ULTIMATE
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
Microsoft announces DirectX 12, coming 2015
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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Microsoft Announces DirectX 12 Ultimate: A New Standard for Next
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